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    Saturday, August 7, 2021

    Age of Mythology Detailed Farms -Slideshow

    Age of Mythology Detailed Farms -Slideshow


    Detailed Farms -Slideshow

    Posted: 07 Aug 2021 05:06 PM PDT

    I was lucky enough to play a series each in 2 different Meta plays Age of Mythology Tournaments tonight! One in each format!

    Posted: 07 Aug 2021 08:31 AM PDT

    My PoV in round 1 of the Meta Plays Monthly #3 tournament for Age of Mythology: Titans: Supremacy Mode (Ardeshir vs ListenTrance Bo1)

    https://www.youtube.com/watch?v=jMf9Fgtmw4s

    My PoV in round 2 of the Meta Plays Rising Star Tournament for Age of Mythology: Extended Edition: Deathmatch Mode (Ardeshir vs The_Biggest_Hoss Bo5)

    https://www.youtube.com/watch?v=J-RwgpJZF78 game 1

    <https://www.youtube.com/watch?v=c5mOoXJAbAE game 2

    https://www.youtube.com/watch?v=2cAIJW6OfBI game 3

    submitted by /u/HowRYaGawin
    [link] [comments]

    Chinese units with standard pop values (+ Fu Xi discourse)

    Posted: 07 Aug 2021 03:59 AM PDT

    I've been calculating what stats would Chinese units have if they costed the standard population values. So Scouts @ 2, Cataphracts, Mounted Archers, Fire Lances and Immortals @ 3 and War Chariots and Generals @ 4. I treated population as a resource (which it is) and an increase in this warrants a proportional increase in other stats. I hope my maths is correct. As an observation, Chinese units have great stats for their pop, but not cost. Making them cost standard pop also gives a more than fair return on cost.

    ​

    Likewise, I'd like to put forth some suggestions to mitigate the early game snowball of Fu Xi, whereby his wood discount and eight Immortals being used as infantry with no counters play a little too well into each other.

    ​

    Start with one Scout Cavalry instead of two.

    ​

    -- Stable --

    ​

    - Scout Cavalry -

    Cost = 35 Food 45 Gold (+5 each)

    Train Time = 10 Seconds (-2)

    Population = 2 (+1)

    Speed = 6.00 (+0.25)

    Attack = 8 (+2)

    Pierce Armour = 45% (+15%)

    Line of Sight = 12 (+4)

    Gain +2 LoS from Line Upgrades (instead of +1)

    ​

    - Cataphract -

    Population = 3 (+1)

    HP = 150 (+40)

    Speed = 5.5 (+0.5)

    Armour = 30% (-5%) Hack / 20% (+5%) Pierce

    ​

    - Mounted Archer -

    Train Time = 16 Seconds (+1)

    Population = 3 (+1)

    HP = 120 (+20)

    Speed = 5.8 (+0.5)

    Attack = 6 (+1)

    Armour = 20% (+5%) Hack / 10% (-5%) Pierce

    ​

    -- Castle --

    ​

    - Fire Lance -

    Cost = 60 Wood 70 Gold (+10 Gold)

    Train Time = 14 Seconds (+2)

    Population = 3 (+1)

    HP = 80 (+15)

    Speed = 3.8 (-0.2)

    Range = 22 (+2)

    Pierce Damage = 6 (+1)

    Pierce Armour = 20% (+5%)

    ​

    - General -

    Build Limit = 2 in Heroic Age / 4 in Mythic Age (Currently 3 in Heroic & Mythic)

    Train Time = 18 Seconds (-2)

    Population = 4 (+1)

    HP = 400 (+100)

    Attack = 12 (+2)

    Gain x3 Multiplier vs. Myth Units (Currently no Bonus)

    ​

    - War Chariot -

    Train Time = 12 Seconds (+3)

    Population = 4 (+1)

    HP = 300 (+110)

    Hack Armour = 35% (+5%)

    ​

    --- Heroes ---

    ​

    -- Immortal --

    Cost = 100 Food 50 Gold (+20 Food +10 Gold)

    Population = 3 (+1)

    HP = 250 (+100)

    Hack Attack = 10 (+1)

    Pierce Attack = 8 (+1)

    ​

    --- Major Gods ---

    ​

    -- Fu Xi --

    Loses - 'All eight Immortals available in Archaic Age'

    New - 'Heroes and Generals are stronger'

    - Heroes (Immortals & Monks) gain +15% HP & Attack with Age advance instead of +10% each

    - Generals gain +5% extra HP & Attack with each Line Upgrade

    Buildings cost 10% less resources (instead of 20% less Wood) [for example Wonder costs 900 Food 900 Wood 900 Gold 45 Favour]

    Unit line upgrades 25% cheaper (instead of 20%)

    ​

    -- Nu Wa --

    Heroes (Immortals & Monks) aren't 10% cheaper

    submitted by /u/devang_nivatkar
    [link] [comments]

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