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    Tuesday, June 30, 2020

    Age of Mythology AoM:EE patch 2.8 fully out

    Age of Mythology AoM:EE patch 2.8 fully out


    AoM:EE patch 2.8 fully out

    Posted: 29 Jun 2020 11:14 AM PDT

    Is there a difference between the villager units of each culture?

    Posted: 29 Jun 2020 11:49 PM PDT

    Are the gathering or build rates different between the villager, laborer, gatherer and 1/3 of the citizen? Or are they the exact same?

    Is the reason you start with more or less depending on your culture to balance out the villagers? Or for the whole culture?

    Idk I want to know mainly the first paragraph

    submitted by /u/Magronorph50
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    Where should we post bugs for the new patch?

    Posted: 29 Jun 2020 08:37 PM PDT

    Title. I'd also like to know where to share input on balance for this patch as well. Glad to see some Chinese nerfs but Uproot is still stupid OP. Literally stronger than earthquake lol.

    But anyways as for the bug, I had a Poseidon lure that got me exactly 3 gazelle and then expired. It had attracted a Rhino and then the rhino ran away? It got entirely reset and it seems to have taken that off of the lure's power. Please fix

    submitted by /u/noobtablet9
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    Favourite map/god combo?

    Posted: 29 Jun 2020 03:33 PM PDT

    Aesthetically, any Greek (Hades in particular) god on the Acropolis map is a big favourite of mine. I also really enjoy playing as Gaia on Jotunheim; the forest power means you can block one pass with a forest and the other with walls and units, unless a player chooses to worship Feryja of course!

    submitted by /u/Al1_1040
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    Egyptians must have a fast hero with hack attack

    Posted: 29 Jun 2020 04:36 PM PDT

    I think Egyptians have problems to counter myth units which have big pierce armour because they have to use primary priests. Only the Son of Osiris has hack attack but he is only available if you go with Osiris as god in the mythic age and still it is a slow unit.

    You can see clearly how bad they are when you compare the other civlizations against the Titan. If the Greeks, Norse and Atlantians have a powerful armies and heroes then the Titan can be defeated way more easily than with the egyptian army. The priests are weak and cannot outrun the Titan. Also they are killed as easily as normal soldiers by it.

    I suggest some unit which can be available from the Mythic age because the egyptians don't have any unit except the catapult which appears in Mythic and maybe to be called Medjay. It does not nececerly needed to be builded in the Midgol Stronghold. Can be also in the Lighthouse or from another special place.

    Thank you very much for you attention!

    submitted by /u/Level---UP
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    Dreamt of AoM last night

    Posted: 29 Jun 2020 03:42 AM PDT

    I know this is weird, but yeah, I dreamt of AoM last night.

    If I can recall it correctly, this scenario started off with an Egyptian Priest wielding a giant blade?? and he had multiple "classes" which he can be either a caster (priest as usual), ranged?? (can't remember) and melee (wield a giant blade and it was modeled using Kebenit??). There were options you can choose on the UI. This scenario set in Egypt (desert terrain) and the player was tasked to kill the titan (Atlantean Titan). The titan was rampaging in a city (really well-detailed and you can expect statues, obelisk and other custom buildings??). Then, there was a passage led to the titan itself and the passage had Egyptian fortified wall on both side with Pharaoh statues.

    Eventually, you will be given a Pharaoh unit and again you can choose either caster (Pharaoh as usual), ranged?? (can't remember) and melee (dual-wielding khopeshes??). Then there was a run scene where this Pharaoh unit ran away from the titan (not sure if he was chased) to a hill where he looked upon the whole map?? The player then given the control and continued/started off (can't remember) with labourers with no town centre or any other buildings but the player can train more labourers from a house (like AoE3). There were settlements in the map but you have to build your own later the stage. The starting location was on the bottom left side of the map, I think.

    Then, I woke up.

    submitted by /u/arthascbc
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